Section 1: Getting Ready to Play
After reading this
instruction manual, you will be directed to the New Member Registration Form. Fill
out the registration for membership form using the following criteria as your guide.
Keep in mind that all of these fields are required and you will not be accepted if any are
left blank.
Username = Guard Name
Your guard's name.
Password = 8 numbers
Choose a password with 8 digits (numbers only).
First Name = Your first name
Last Name = Your last name
ZIP Code = The ZIP code for the area your guard is based
i.e. If my guard is based in Beverly Hills, CA then my ZIP Code is 90210
E-mail Address = Permanent E-mail Address
Your E-mail Address must be an account that you frequently login and check. It is
our only form of communication with you and is necessary to play and receive additional
information throughout the game.
Step 2: Holding Auditions
When you receive
confirmation of registration via e-mail, fill out the OAWGS Audition Form. The
following guidelines will aid in making sure you fill it out correctly.
Username = Guard Name
The same username that you registered.
Password = 8 numbers
The same password that you registered.
(These two items are to ensure that you are controlling the
audition and detect fraudulent attempts by other players or non-players.)
Located below
the login information, you will see a table with 11 categories and 120 sets of numbers
below them. These numbers, from left to right in a row, are your auditioning
candidates. A quick definition/explanation of each of these categories are listed
below:
Audition Standards
The Select is used in
several different ways throughout the game, but in this particular case, once you've
submitted the selected individuals, you cannot go back to make changes. The ID
is constant throughout the season as well as throughout their duration of gameplay until
age-out occurs.
Select
A checkbox that indicates your choice to accept the candidate located to its right as a
member of your guard.
ID
A 4 digit number that is assigned to each candidate as they audition for you.
This allows you the director/instructor to keep tabs on them throughout this process and
the game.
Natural Factors
The Gender is a constant
throughout the season as well as throughout their duration of gameplay. The Age
determines number of seasons left until age-out occurs. When making your selection,
it might be your decision to start with a young group who grows with the same members for
several seasons, or you may decide to go with the most experienced members, no matter how
close to age-out they are.
Gender
The sex of the auditioning candidate. Classification is determined by an same-sex
or co-ed group.
Age
A number that identifies the age of the candidate in reference to age-out. (To
get more information on age-outs, click here.)
Skill Factors
Each skill category is a reflection of their
performance value based on the decisions you make through rehearsing, level of difficulty
regarding routine work, and their ability to meet your standards. Each category,
during the audition process, will represent the base score in that genre for equipment and
body; during gameplay, each are subject to rise and fall based on your decisions.
Flag
This number is an audition score that this candidate received in the proficiency of
flag including body movement with the highest level of difficulty applied to the audition
fundamental and routine performances. The higher the number, the higher their
ability to perform during a show.
Rifle
This number is an audition score that this candidate received in the proficiency of
rifle including body movement with the highest level of difficulty applied to the audition
fundamental and routine performances. The higher the number, the higher their
ability to perform during a show.
Sabre
This number is an audition score that this candidate received in the proficiency of
sabre including body movement with the highest level of difficulty applied to the audition
fundamental and routine performances. The higher the number, the higher their
ability to perform during a show.
Dance
This number is an audition score that this candidate received in the proficiency of
dance with the highest level of difficulty applied to the audition fundamental and routine
performances. The higher the number, the higher their ability to perform during a
show.
Discipline Factors
Each skill category is a reflection of their
performance value based on the decisions you make through rehearsing, level of difficulty
regarding routine work, and their ability to meet your standards. Each category,
during the audition process, will represent the base score in that genre for a mental
state and capacity while as a member of your guard; during gameplay, each are subject to
rise and fall based on your decisions.
Morale
This number is an audition score that this candidate received in respect to their
positive mental attitude during the audition process. The higher the number, the
more positive they responded to you.
Expression
This number is an audition score that this candidate received in respect to their
ability to perform with character, convey the thematic idea, speak with their equipment
and body without words. The higher the number, the more adequate they will be as a
performer.
Professionalism
This number is an audition score that this candidate received in respect to their
attentive and unit-minded, adult-like behavior. The higher the number, the more
reliable they will be as a member of the guard.
By evaluation, you
determine which of these candidates meet your specific criteria by selecting the check box
next to their ID number. You cannot choose more than 30 nor less than 8. If
you submit an audition form that do not meet the minimum or exceed the maximum number of
members, you will be re-directed back to the same audition form before you can proceed to
play the game. Once your audition form has been submitted, it will take up to 24
hours to process. You will receive an e-mail with further instructions and the URL
to begin rehearsals.
Keeping a Log
Because the game
simulates through numerical values and formulas based on decisions rather than a
reality-based guard program, it is strongly recommended to keep a log, or a record of how
the decisions you make as a player affect your simulated guard. This is wise because of
the emotional, physical, and strategic perspectives within the game. If your guard is
overworked, they will be more prone to crucial mistakes. If they are under-worked, they
most likely will not achieve a desirable level upon the completion of the season. The
emotional/physical levels of each member within your guard are not revealed in words, but
as a series of numbers that reflect the events of your decision making. If a member
continues to raise in a category, but does poorly at a competition, it may be due to the
schedule you've placed upon them. If a member seems to slightly increase within a
category, then they might be under challenged or quite possibly need more practice time.
The results are interpretational on these levels, which allow constructive role-playing to
occur. The log displays a season's events based on how well you keep it. You can use
this as an evaluation tool. If the difficulty of the work you are teaching is much greater
than the comprehensible skill, then you might consider backing off and slowing down the
process by rehearsing the same thing for multiple days. Or if the difficulty is not high
enough, boredom might set in causing less productive rehearsal time. These scenarios are
only examples of how a log could be interpreted, but one must have a log before he/she can
interpret it. This process increases your strategic standpoint as well. When you know when
your guard has had enough or reached a limit, you'll most likely create the space needed
for them to develop. As you learn your guard, your guard will learn you. All in all, a log
establishes the relationship between you and your guard on an interpretive plane with
assessmental properties.