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Online Association of Winter Guard Simulation
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| Period 1 | Period 2 | Period 3 | Period 4 | Period 5 | Period 6 | Period 7 | |
| Novice | 74 | 76 | 78 | 80 | 82 | 84 | 86 |
| Apprentice | 77 | 79 | 81 | 83 | 85 | 87 | 89 |
| Masters | 80 | 82 | 84 | 86 | 88 | 90 | 92 |
Periods are defined per season and can be found at the OAWGS Statistics page for the current season. If changes to the Period Score table are necessary, these decisions will be made the Board of Directors and will be applied at the time of need.
Circuits
The game accommodates those players who wish to base their guards in the United States. When registering, supplying your five-digit ZIP Code places your guard in a district of the country with the first number of the ZIP being the same. Each district is assigned as a circuit within the OAWGS. There are ten circuits:
00001-09999 10000-19999 20000-29999 30000-39999 40000-49999 North Atlantic Circuit Charter Colony Circuit New England Circuit Southeast Circuit Mid-American Circuit 50000-59999 60000-69999 70000-79999 80000-89999 90000-99999 Great Plains Circuit Midwest Circuit Gulf Coast Circuit Rocky Mountain Circuit Pacific Coast Circuit
The heartbeat of the game and of the sport of winter guard. Competitions allow us to put our trial-and-errors, strategies, and entertainment skills for everyone to see. It is exactly the same here. A series of very important steps are included within the process of competitive play. But before you play, there are some factors you should be aware of and some information to fill your curious head.
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| There are six types of competitions during a season of play. Each have different means for the player. | |||||||||||||||||||||||||
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Total number each guard can compete in: |
Total number of guards per class: |
Style of Competition: |
Type of Registration: |
Critique Style: |
Competition Structure: |
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| 5 | 12 | Blind | Open | Via e-mail to each participant with information about polishing elements of their show |
Exhibition | ||||||||||||||||||||
Elements Affected: |
Member Scores | Reputation | |||||||||||||||||||||||
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Total number each guard can compete in: |
Total number of guards per class: |
Style of Competition: |
Type of Registration: |
Critique Style: |
Competition Structure: |
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| 3 | 8 (total; class restrictions lifted) |
Blind | Invitational RSVP | Via e-mail to each participant with information about show concept, theme, and design accompanied by justifications from each judge. |
Invitational Request | ||||||||||||||||||||
Elements Affected: |
Member Scores | Reputation | eZar Rating | Distance | Fan Factor | ||||||||||||||||||||
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Total number each guard can compete in: |
Total number of guards per class: |
Style of Competition: |
Type of Registration: |
Critique Style: |
Competition Structure: |
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| 10 Regulation + Circuit Championships |
8 | Blind or In-House (contest specific) |
Open Circuit Members Only |
Via e-mail to each participant with information about show concept, theme, and design. |
Regulation | ||||||||||||||||||||
Elements Affected: |
Member Scores | Reputation | eZar Rating | Distance | Fan Factor | ||||||||||||||||||||
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Total number each guard can compete in: |
Total number of guards per class: |
Style of Competition: |
Type of Registration: |
Critique Style: |
Competition Structure: |
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| 3 Preliminaries 3 Finals |
12 | Blind | Open | Via e-mail to each participant with information about show concept, theme, and design. |
2-Level Finals | ||||||||||||||||||||
Elements Affected: |
Member Scores | Reputation | eZar Rating | Distance | Fan Factor | ||||||||||||||||||||
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Total number each guard can compete in: |
Total number of guards per class: |
Style of Competition: |
Type of Registration: |
Critique Style: |
Competition Structure: |
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| 1 Preliminaries 1 Finals |
Unlimited | Blind | Open Circuit Members Only |
Via e-mail to each participant with information about show concept, theme, and design. |
2-Level Finals | ||||||||||||||||||||
Elements Affected: |
Member Scores | Reputation | eZar Rating | Distance | Fan Factor | ||||||||||||||||||||
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Attendance is not required to participate in the National Championships, however, registration for each level is required. Completely different panels of judges are used for each sub-structural competition. |
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Total number each guard can compete in: |
Total number of guards per class: |
Style of Competition: |
Type of Registration: |
Critique Style: |
Competition Structure: |
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| 1 Preliminary 1 Semi-Final 1 Finals |
Preliminaries All qualifying guards into 4 blocks; Top 24 from all blocks per class advances to Semi-Finals Semi-Finals Finals |
Blind | Qualifying RSVP | Via e-mail to each participant with information about show concept, theme, and design. |
3-Level Finals | ||||||||||||||||||||
Total Number to Compete in: |
Style of Competition: |
Type of Registration: |
Critique Style: |
Competition Structure: |
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| Blind | Via e-mail to each participant with information about show concept, theme, and design. |
3-Level Finals | |||||||||||||||||||||||
Elements Affected: |
Member Scores | Reputation | eZar Rating | Distance | Fan Factor | ||||||||||||||||||||
Playing in Competitions
First of all, it is best to have your guard's website up and running with a current view for the other players and judges to access. Secondly, it is wise to have spent some time rehearsing your guard and fine tuning your show specifics.
Finding Competitions
Browse through the list of current season competitions that can be found by clicking Competitions. Click on the competition name to get more information about the competition, view other registered guards, and the results of the competition if it has ended. Registration for competitions is opened approximately one week prior to the competition date. It is up to you to keep updated and check regularly.
Registering for Competitions
Follow the steps listed in Finding Competitions above, and click Register. Fill in the Guard Name and Password you registered at OAWGS. Please allow 24 hours for processing and to appear on the registered guard list for that competition. As the registration for each competition is processed, an e-mail will be sent with a link to a show specifics form. This form finalizes the details of staging; who is doing what during which part of the show as well as determines how much of the show belongs to each stage. When filling out the stage percentage section, make sure that all of your stages add up to 100%, if you fall short or exceed this total, you will be redirected to fill out this part again. As for assigning members to stages, go through each stage of your show and click on those members who are performing that specific section. Keep in mind that if they havent rehearsed that section enough, penalties may apply based on their skill.
If you register for a competition that requires your attendance, then make sure you attend. Your guard is penalized for no-shows in Morale, Professionalism, Reputation, Fan Support, and eZar Rating. If you must withdraw from a competition you have registered for, use the competition withdraw form. Be sure to withdraw from the right dated competition.
If you register for a competition that doesn't require your attendance, then you may hold rehearsals that affect that contest until the day before that competition. Same day rehearsal forms will be applied toward the day only, not the competition. Remember that the OAWGS runs on Eastern Standard Time.
Registration for a Blind ompetition ends at midnight on the date of the compeitition.Competition Results
Results will be posted on the on the competition results page for that competition. To view them, go to the competitions page, click the competition in question, and follow into the results page. Each player participating in a competition will receive the results via e-mail as well as their judges' results.
Interpreting your Judging Results
After a competition, you will receive an e-mail with your guard's results, the competition statistics, and a link to how the competition affected your guard. Your guard's results will consists of your score breakdown, new eZar Rating, and judges' critiques. The competition statistics will show the scores of each guard, their placement, and their new eZar Rating. The link will direct you to a private page, similar to a rehearsal result page, within the website showing you statistics of how each member of your guard was affected by that competition and statistics that affect the guard as a whole. This also links to you holding your next rehearsal.
The score is comprised of 4 captions: General Effect, Ensemble, Movement, and Equipment. GE takes 40% of the total, while Ensemble, Movement, and Equipment take 20% each. Because judges aren't actually watching a performance, the Ensemble, Movement, and Equipment scores are based completely on formulas. The General Effect, however is based on half the judges scoring and half formula adjustments. This integrates the ideal that the judges were watching a performance.Post Competition Factors
A couple of factors are derived from competitions and their results. They are equated into the formula to create a simulation based on all realms: intellect, creativity, skill, discipline, emotion, support, and rank. The are also included on your statistics page.
Distance
This factor represents the number of miles between your guard's homebase, the ZIP Code you registered them, and the contest site, the ZIP Code of the city it takes place in. Other factors that rely on distance are Stress, Fatigue, and Fan Support.
Size
This number is how many members your guard has which is between 8 and 30.
Reputation
This number comes from the number of competitions you enter and how well you place at each of them within your class and overall. This number is between 1 and 400.
Fan Support
This is a factor that is built by your Distance, Size, Reputation, and eZar Rating formatted as a percent. Simply meaning your percent equals the percent of fans who favor your guard.
eZar Rating
This rating comes from how well you fair against other players; strategy-to-strategy. It compares ratings to competition result placement against all competing players within the same competition. Each new guard starts at 1000. The higher the number, the better strategy you have made.